How To Draw Japanese Style Art
Beginnings of Superflat
Japan has a centuries long tradition of "flat" art. The term generally refers to an artful seen in the country'south artistic output spanning many movements, styles, and forms defined by characteristics such equally bold outlines, apartment coloring, and a decided lack of natural perspective, depth, and three-dimensionality. Crossing periods of history and shifts in culture, "flat" has remained a stiff identifier of Japanese art, all of which influenced the development of Superflat. It is only through the lens of viewing this long history that one can fully grasp the compilation that makes upward this contemporary art motility, one straight informed by and fatigued from all its parts into a modern lexicon.
Ukiyo-e
Ukiyo-e, the inexpensive woodblock prints that became pop during the Edo catamenia of Nippon, influenced Superflat in both its motifs and style. These works employed potent outlines, broad apartment areas of colour, and depicted a variety of commercially popular subjects including landscapes, kabuki actors, bijin-ga (images of beautiful women), scenes from everyday life, and shunga (pictures of leap) which were explicitly sexual. A number of Superflat artists like Takashi Murakami, Chiho Aoshima, and Yoshitomo Nara non only draw upon the style of ukiyo-e but also directly reference its famous images. Nara's In the Floating World (1999) is a series of sixteen images that posit his drawing-like characters within the settings of renowned Japanese creative person Hokusai'south Thirty-6 views of Mountain Fuji (c. 1830-1832). But his version is interjected with expressions similar "No Fun!" or "Slash with a knife," decontextualizing the historical piece into a contemporary sensibility. Similarly, Murakami's 727 (1996) depicts his recurrent character Mr. DOB in a setting evocative of Hokusai'south The Great Wave (c. 1830-1832). As Aoshima has described, it is primarily "ukiyo-e'due south linear aesthetics" that tin can be seen in Superflat, though ukiyo-eastward itself derived those same linear aesthetics from the centuries old tradition of Japanese painting.
Manga and Anime
(c. 1860) showing two kabuki theatre scenes featuring two famous ghosts, Oiwa on the left and Okiku on the right, with the priests who calmed their spirits." data-initial-src="/images20/photo/photo_superflat_2.jpg" width="350" height="273" src="https://www.theartstory.org/images20/photo/photo_superflat_2.jpg">
Modern manga, a term used to refer to Japanese comic books, has deep roots in Japanese culture and fine art. Some art historians take suggested that the genre is derived from 12th century ink scrolls that combined narrative with imagery. The term manga, meaning whimsical pictures or drawings, became usually used in Nippon in 1798 with the publication of Santō Kyōden's motion-picture show book Shiji no yukikai (1798). Manga was influenced by and adult toward its modern form during the late Edo menstruum's ukiyo-eastward explosion. Hokusai's Hokusai manga (1814), although not a manga in the modernistic sense, just a impress series based on his sketchbooks, became a Japanese best seller, resulting in the publication of fifteen volumes in the 1800s. His supernatural series, depicting ghosts from Japanese sociology and kabuki theatre, influenced Superflat artists similar Chiho Aoshima.
Modern manga and anime are both credited to the artist Osamu Tezuka, who is called both "the begetter of manga," and "the father of anime." His best-known piece of work was the enormously popular manga series Mighty Atom (known as Astro Boy worldwide). Nether Tezuka's direction, the series also pioneered anime, which is a mode of paw drawn or computer generated animation, with the launch of the blithe serial Astro Male child in Japan in 1963. An English language linguistic communication version appeared in the United states that aforementioned yr. Featuring a twelve-year-erstwhile male child, fatigued cartoon mode, the series reacted to the nuclear age through a futuristic world, and developed the themes that would dominate manga and compel the popularity of the genre.
In Japan manga is read by all ages of the general public and has subsequently spawned a wide range of genres including comedy, historical drama, science fiction, fantasy, suspense, and horror. Anime has too generally followed through all these genres.
Otaku
The term otaku, was coined in 1983 by the columnist Akio Nakamori in an essay published in Manga Burikkio, to identify a subculture of obsessive manga and anime fans. The term, meaning "your residence," is used every bit a formal style of addressing someone, but when used amid those whose relationships would require the more natural 'you' denotes social clumsiness. Otaku is a male dominated subculture, its members noted for being not only overly obsessed with a called niche in anime or manga but also for seeing these fantasy worlds as more than real than real life. As New York Times critic Arthur Lubow wrote, "The typical otaku is a young male, and some of the manga and the plastic figures are explicitly sexual, often blatantly pedophiliac; even when they aren't, the otaku tends to relate to his collection, with caresses and ministrations, every bit to a girlfriend - if he had a girlfriend."
In 1989 Tsutomu Miyazaki, an otaku, murdered four children and a horrified Japanese public adopted an fifty-fifty more negative view of the subculture. Subsequently, in the 1990s a number of writers from the anime and manga fields published diverse articles to effort and counteract those negative views with some success. During the same time, Murakami began to argue that otaku civilisation was uniquely Japanese, and began to use its motifs and style in his ain piece of work, as seen in his beginning sculpture Miss Ko2 (1997), an anime and manga inspired sculpture of a waitress who wants to exist a rock star. He debuted the work at an otaku convention, making the indicate that the subculture was a key part of his work.
The term is still used as a pejorative in Nihon, meaning an anime geek or nerd who is unable to bargain with reality. In a Cultural Studies Review article in 2022, the scholar Yuji Sone wrote that the term remains "a circuitous and elusive term." But in the West, attitudes accept go more than positive, as was seen when Hayao Miyazaki's anime Spirited Away (2001) won an Academy Award. In 2005, critic Arthur Lubow noted, "Anime and manga have become global signifiers of cool."
Kawaii
Kawaii, a term referring to all that is beautiful, is another aspect of Japanese subculture. Information technology incorporates elements of cuteness into manga and anime characters. Critic Lubow wrote," If you were to describe a map of Japanese popular culture... grossly oversimplified but even so useful...you might say that male-oriented otaku culture lies at ane pole and that the female domain of kawaii (cuteness) is situated at the other. " The nigh famous instance of kawaii is the global sensation How-do-you-do Kitty, which was created by Yuko Shimizu and designed by Yuko Yamaguichi in Nippon in 1974.
Murakami has developed a number of kawaii characters, including the toddlers KaiKai and Kiki. He began exploring kawaii motifs in the mid 1990s and has said, ''I found a system for what is a cute character,'' through the employment of a circumvolve with two eyes and a grinning placed in the lower one-half. Yoshitomo Nara's works have been consistently kawaii with his depictions of cartoonlike children and animals. Other artists like Chinatsu Ban have also predominantly worked in the genre.
Takashi Murakami
The founder and leading theoretician of Superflat, Takashi Murakami, like many youth of his generation, was obsessed with otaku culture in his teens, and that culture was a dominant influence upon his development of Superflat.
Early equally an artist, Murakami pursued several different directions. He initially studied Nihonga, or traditional Japanese style painting, and his piece of work and theories were deeply informed past cognition of traditional Japanese art styles and techniques. However his first noted works were conceptual pieces like Randoseru Project (1991), for which he dyed hides from exotic animals and made them into eight brightly colored randoseru, or Japanese schoolbook bags. The use of hides reflected the influence of gimmicky artist Damien Hirst, but the project also prefigured Murakami'southward after projects where Japanese motifs were incorporated into consumer items.
An extended trip to New York in 1994 inspired Murakami to reevaluate his aesthetic exercise, and he began to reintegrate his Japanese identity and what he saw every bit essential Japanese civilisation into his work. Murakami felt that the traumatic effects of World War II, the bombing of Japan and its defeat and occupation, constitute expression through otaku culture's cartoon imagery. He said, "World State of war 2 was always my theme - I was always thinking nearly how the culture reinvented itself after the state of war." The preoccupation with reinventing civilisation was the underlying theme of Murakami'south cosmos of the Superflat motion, not dissimilar the Pop Art motility, which also borrowed heavily from popular culture to reinvent its artwork.
Hiropon Manufactory 1989 and KaiKai Kiki Co. Ltd.
In 1989 Murakami founded the Hiropon Factory in Tokyo. Information technology was a artistic workshop, and its name referred both to Andy Warhol's famous Popular art Mill and hiropon, a proper noun for the methamphetamines bachelor over the counter during World War II.
It was in this workshop that the postmodern art movement Superflat was built-in. In 2000 Murakami wrote the essay "A Theory of Superflat Japanese Art" (2000), which described Superflat as drawing upon the apartment compositions of Japanese art, as seen in the "Japanese mode" art of Nihonga, and particularly ukiyo-e, the woodblock prints of the Edo period that had connected to carry through to gimmicky manga, anime, otaku, and kawaii. "Flattening," in Murakami's definition meant not only the flatness of pictorial limerick, but also the flattening of the divisions between loftier and low art, between genres of art, and between art and consumer culture that, he argued, was feature of Japanese culture.
Superflat Fine art Exhibition
In 2000, Murakami brought his Superflat concept to fruition by curating an art exhibition of the same name at the PARCO department store's museums in Tokyo. In 2001 he expanded the exhibition, which included xix artists, to America where it toured the Los Angeles Museum of Gimmicky Art, the Walker Fine art Gallery in Minneapolis, and the Seattle Henry Art Gallery. Along with Murakami's piece of work, the testify included paintings by Yoshitomo Nara, Chiho Aoshima, and Aya Takano; photographs past Masafumi Sanai and Chikashi Suzuki; the fashion of 20471120; anime by Koji Morimoto and Yoshinori Kanada; manga past Henmaru Machino, Kentaro Takeku, and Histoshi Tomizawa; the design firm groovisions; the sculptor Bome; and works by Katsushige Nakahashi, Shigeyoshi Ohi, Enlightenment, and Sleep. The works combined the flatness of traditional Japanese art, emphasizing outline and broad areas of color, with the strategies and techniques of Western media and mass production. The bear witness was met with critical acclaim and some art historians felt that Superflat became a lasting motion primarily because of the vast American interest.
Elizabeth Chocolate-brown, curator of the Henry Art Gallery, said of the show, "In Nihon, Generation X or twenty-somethings are known equally shinjinrui, literally 'new human being race.' This exhibition presents the artwork of the shinjinrui, immature artists fueled by a culture saturated with Hello Kitty and other cute symbols, computer games, anime, and manga, and oft motivated by a want to defection confronting the very consumerism that those symbols represent." Superflat similarly appealed to the younger generation in America and Europe, where manga, anime, and Japanese video games similar the hitting Pokemon series had already reached a wide audience.
In 2001, the same year Superflat was launched internationally, Murakami reconfigured Hiropon Manufactory every bit a commercial company chosen KaiKai Kiki Co. Ltd. The company, named subsequently two of Murakami'due south manga characters, had an office in Tokyo and a studio and office in New York. It supported emerging artists and promoted the work of affiliated artists similar Chiho Aoshima, Aya Takano, and Chinatsu Ban. At the same time the company produced Murakami's work, its offices in Tokyo focusing on Asian markets and its New York office and studio focusing on the European and North American market. In 2003 Murakami opened a third studio in Tokyo devoted to animation.
From the beginning, the organization has been structured on a vertical model, based upon the traditional Japanese creative model, of a primary education his disciples by involving them in various stages of his own creative piece of work and product. This production process has allowed for the cosmos of innumerable artworks and consumer items, every bit Murakami has said, without the factory model, "I could have never produced this many works this efficiently, and the work wouldn't be as intense."
Of the 7 current artists (amongst cast of dozens of others filling various roles) who are members of KaiKai Kiki, five are women, and the company has lauded the feminist perspective of their works. Nonetheless, the company continues to receive criticism, as some suggest that Murakami's administration are merely cheap labor or, additionally, that his works are not his own productions. He has attempted to answer to both charges by saying, "I recollect of myself as a grand chef at a three-star eating place. And the immature people working in the studio are the apprentices...Some overreact, proverb that I'thou exploiting their labor . . . and pay them just pennies. But that'due south not truthful. They also have a dream of becoming a thou chef in future." In fact, this model is not uncommon for many art stars today, like fellow American Pop artist Jeff Koons.
Superflat: Concepts, Styles, and Trends
Painting
Superflat paintings draw upon the long tradition of Japanese painting aesthetics that include the use of potent outlines, flat planes of colour, and a lack of 3-dimensionality. As Murakami has described, "I'd been thinking most the reality of Japanese drawing and painting and how it is different from Western fine art. What is important in Japanese art is the feeling of flatness. Our civilisation doesn't take 3-D." Yet these modern versions are distinctive with their pop cultural appeal, styling borrowed from graphic design that lends an almost affiche feel, fantasy imagery, bold cartoon-like hues, and characters and content inspired past modern manga and anime.
Sculpture
A number of Superflat artists work in sculpture in a decidedly Pop fine art style. Works range from life-sized, museum quality pieces to figurines mass-produced for consumers. This flattening of the distinction betwixt a collectible figurine and a art sculpture is a signature innovation of Superflat; the idea that 1 effigy can exist recreated in a number of formats from stand up alone art work to consumer trinket.
Murakami and Nara are adept examples of this cantankerous breeding. Murakami has created life-sized, highly sexualized fine art sculptures based upon otaku culture as seen in his Hiropon (1997) and My Lonesome Cowboy (1999). Alternately, he has produced kawaii works similar Panda (2002), which developed into collaboration with the designer Louis Vuitton, and was reproduced into various consumer items. Nara has created a number of sculptures like Your Canis familiaris (2002), depicting a cartoonish white dog, that range from monumental installation pieces to stuffed toys and minor figurines.
The sculptor Bome is known for his bishojo, or beautiful daughter figures, based upon anime characters. Bishojo is derived from the ukiyo-due east genre'south bijin-ga (portrayals of cute women), just translated into a gimmicky sculptural idiom where anime characters become collectible figurines. Bome'southward sculptures mirror anime'south combination of exaggerated sexual characteristics with cute faces. Working for the Kyoto Kaiyodo Visitor, he has produced countless anime figurines, mass marketed as collector's items, and garage kits that allow collectors to create their own figurines.
Fashion
Superflat'southward theory and practice includes all elements of lifestyle within its context, mirroring otaku's preoccupation with an invented world that takes over reality. Equally a effect, the 2001 Superflat Exhibition included work by the fashion blueprint boutique, 20471120, formed by Masahiro Nakagawa and Azechi Lica in 1994 in Osaka Japan. 20471120, named for a date that Nakagawa chose every bit a day when "something will happen," began exhibiting in the Tokyo Collections manner show in 1995. Their street wear clothing line became widely pop with Tokyo's hip generation. By 1999 Nakagawa became interested in recycling. They developed the Tokyo Recycle Project and asked art and fashion professionals to donate a garment and answer questions nigh its associations. Then the squad would have the garment apart and reassemble information technology, giving it dorsum to the owner in its new configuration. Nakagawa created a number of manga characters to provide a storytelling role for the project. The project was meant to critique consumerism, to emphasize frugality, and to create meaningful connections between people and their possessions that 20471120 felt was lacking in contemporary life.
The nearly famous collaboration between Superflat and mode was undoubtedly Murakami's handbag design created with the noted fashion designer Louis Vuitton. Launched in 2003, the drove was remarkably successful with $300 million in sales, and subsequently, expanded to include baggage and other accessories. Other designs for Vuitton by Murakami followed, including "character handbags," depicting his panda.
Design
The 2001 Superflat exhibition included blueprint by Sleep, Enlightenment (a design group founded by Hiro Sugiyama), and groovisions. Groovisions, a pattern studio formed in Kyoto in 1993, exhibited thirty-three of its life-sized unisex figures, Shiny Happy Chappies, all wearing the same clothes but with different hairstyles. While otaku culture has been viewed as isolated from reality, the viability of the subculture depends upon a like-minded customs of fans adopting the aforementioned lifestyle. The Chappie figures, displayed around Tokyo wearing various work, leisure, or sports wearing apparel, were visual representations of such a community. They became so popular that Chappie article of furniture and currency were adult, every bit the designers created a globe for the figures to inhabit. The studio has continued to evolve, working in graphic, stage, music, and video pattern and has get a noted cultural presence. Groovisions is noted for creating CD designs and music videos for FPM and RIP SLYME, as well equally corporate brands like 100%ChocolateCafe, working with Japanese idiot box serial like "JAPAN BRAND," and "NEWS Aught," and developing apps similar their Chappie app for cellphones.
Other artists similar Chiho Aoshima use modern graphic pattern software like Adobe Illustrator to create digital works that are then printed. The prints, in their very essence are flat vehicles, and also expand the Japanese history of using printing processes every bit viable tools for fine fine art presentation.
Manga
Besides in the 2001 Superflat exhibition were noted manga artists Kentaro Takekuma, Henmaru Machino, and Hitoshi Tomizawa, causing manga to exist viewed for the first time within an art earth context. Every bit a consequence, manga was introduced to a new audience, and reevaluated for its aesthetic qualities. Kentaro Takekuma is best known for his Super Mario Brothers (1992-1993) comics, and Tomizawa for his Alien Nine (1998-1999) series, featuring three girls in the sixth grade trying to capture diverse hostile aliens at their school. Tomizawa'south work in detail influenced Superflat stylistically with his signature characters with big eyes and elongated limbs. The series was subsequently made into an anime, showing the close relationship between the ii media. His Milk Closet (2000) featuring the Macrocosmic Invincible Legion of Kids, which tries to salvage other children caught in alternative universes, combined cute characters with trigger-happy encounters in alien worlds.
Anime and Motion picture
A number of Superflat artists have worked in anime, specially Kōji Morimoto, who is known for his blitheness piece of work in Akira (1988) and Kiki's Delivery Service (1989), among others. A noted managing director of anime shorts, his "Across" was part of The Animatrix (2003) and his "Dimension Bomb" was included in Genius Political party Beyond (2008). He as well cofounded Studio 4°C, which has produced notable films like Princess Arete (2001) and Tekkon Kinkreet (2006), which won the All-time Animated Motion picture honour at the 2007 Fantasia and the Japan Academy Prize for Animation of the Year. Other Superflat artists, even though primarily working in other media, accept as well created anime works. For instance, Murakami created Jellyfish Eyes (2013), which, though the pic flopped in Japan, was screened equally an art pic in the United states. He also fabricated 6HP (Six Hearts Princess) (2017), an anime serial for television. Artists similar Chiho Aoshima accept incorporated animes like City Glow (2005) into their art exhibitions, a melding that some critics like Peter Schimmel experience has revolutionized both anime and the contemporary art earth.
Later Developments - After Superflat
Superflat has influenced many artists similar the American painter and graffiti artist Barry McGee and contemporary painter and sculptor Ronald Venture.
A number of artists in Miami including Romero Britto, Carol Bowman, Paul Cremata, Ceron, Jose Alvares, and Ed Male monarch adult the SoFlo Superflat movement in the 1990s. "Soflo" is slang for Southern Florida, a place where these artists felt life was lived two-dimensionally rather than three, and therefore should be expressed visually every bit such. Romero Britto's awe-inspiring sculpture All-time Buddies Friendship Comport (2011), resembling a large blimp toy holding two hearts, conveys the cuteness of kawaii. Like other Superflat artists, Britto has too launched a line of products based on his artwork.
The artists associated with SoFlo Superflat draw upon a diverse range of styles, influences, and subjects much like Superflat. For case, Carol Bowman's pastel Sunshine and Moon (2004) uses a contrasting color palette and geometric forms that convey a kind of contemporary approach influenced by Orphism. Also like Superflat, the SoFlo move has tied itself to a subculture and flattens the distinctions between illustration, graphic piece of work, graffiti, and blueprint.
Murakami's branding and collaborations with designers has influenced other artists, as seen in Yayoi Kusama's 2022 collaboration with Louis Vuitton.
Superflat's inclusion of manga and anime as art has as well elevated perceptions of the artful value of those media. Noted cartoonists similar Ed McGuinness and Frank Miller accept been influenced by manga, and the American Fred Gallagher is noted for his manga piece of work in Megatokyo (2000).
Superflat has become synonymous with both contemporary Japanese fine art and elements of mass produced consumerism, from high-terminate fashion products to globally marketed toys and figurines. Equally a issue, today'due south popular civilization on a worldwide level is saturated with various strains of Superflat. Murakami designed the cover of Kanye West'southward Graduation (2007) album and blithe singer Pharrell Williams in 2022 in a musical collaboration.
Murakami and his company KaiKai Kiki have also played a significant role in mentoring emerging Japanese artists, including those associated with the company directly like Chinatsu Ban, Chiho Aoshima, Mahomi Kunikata, Aya Takano, and Mr. Rei Sato.
Source: https://www.theartstory.org/movement/superflat/history-and-concepts/
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